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Skills

The tools I use most, and what I have built with them.

Game development

My main focus. I build complete games, from systems to polish.

Unity

7 years

Games, tools and prototypes

C#

7 years

Unity gameplay, tools and Beat Saber mods

Unreal Engine

2 years

Border Of Life, Festival Manager

Blueprints

2 year

Combat, cutscenes and building systems

C++

1 year

Border Of Life

Web development

Full-stack apps with a modern React stack.

Next.js

1 year

Finite, this portfolio

TypeScript

2 years

Finite, Beat Saber modcharts

Supabase

1 year

Finite (auth and database)

Graphics & tooling

Shaders, visual effects and scripting tools for the Beat Saber community.

HLSL

1 year

Unity shaders for Vivify: fog, crystal

Lua

3 year

Roblox, BeatForge modcharting library

See them in action: All Projects